3d coat vs blender3/2/2023 ![]() ![]() The official blender forum is quite clogged with topics that are ignored or even blocked at the same time as no one asked users where to develop further. Why do people who see something different from the Maya or 3DS Max interface go crazy saying that the blender is something uncomfortable and incomprehensible, while the blender seems to be the second, after zbrash, to go along the path of combining tools into tabs, instead of copying the interface of the word or calculator, creating an elegant and understandable menu? The problem is not the blender interface, the problem is people who experience duckling syndrome.Īt the same time, the current version of the blender, having just pulled off half of the interface, ceased to be convenient and original, adding a bunch of empty and unnecessary places, instead hiding a bunch of familiar buttons that you could get right away in a bunch of other submenus that still need to be expanded and searched them there. True? How, then, without any problems, was I able to create this two years ago? (2.79 version) Is there another preview renderer out there that's as fast with such great results? It's just amazing to me because Blender was such a steaming piece of ***** for such a long time. This is probably a superfluous post for most of you but I'm finally getting around to trying it, and learning its interface and it's beautiful. It is clear that everything can be set up there, and even studied, but why, after going into the 3D coat, after a couple of minutes I was able to create something intelligible, and in zbrush I stumble about where there are “layers” and generally how to choose objects?. One of the things that so far leaves me with 3D coat is a convenient and simple interface, unlike the insane number of tabs in zbrush, most of which are “just there”, waiting for their moment. Perhaps the only things such as non-destructive Boolean operations, which are in the blender and a number of other programs, and I saw something similar in the zbrash, in 3D coats are unlikely to appear in the next five years. ![]() In fairness, remove all glitches from 3D coats (after all, in the free blender, in version 2.79, they are not there, the stability of the program is close to 100%), and zbrash may not be needed. However, in terms of sculpting, the blender will develop for another two or three years to the point that at least it will look like 3D coat. So far, 3D coat for me is a cheaper (and buggy) replacement for zbrush. I wrote a lot to them, wrote a lot on the forum, that we need to change something, move somewhere, improve user support, and so on, 90% of this remained unanswered and unchanged. Well, this is a question for the developers, what are they aimed at. If Blender's sculpting, retopology and painting tools continue to get better, due to the nature of a true modeling environment, substance designer like texture creation via nodes, a real time viewport and tons of high quality addons, what does 3D Coat really have going for it? Food for thought. ![]() This is actually something to think about. If blender keeps developing in the direction its going, I can't see how 3D Coat can continue to grow (user base) in the future. ![]()
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