Bloons td 5 super monkey lead balloon2/26/2023 Wizard's main bolt (excluding Arcane Spike and subsequent upgrades).Freezing effects without Cold Snap (except Absolute Zero ability and Ball Lightning freezing).Brambles from Obyn Greenfoot (unless Level 16+) or Spirit of the Forest without Hard Thorns.Spike Factory spikes without White Hot Spikes.For Sentry Expert, only its Boom Sentries can pop Lead. Nails from Monkey Engineers and Sentry Guns.Tacks and blades without Hot Shots/ Super Maelstrom.Arrows (except Crossbow Master or explosions from level 7+ Quincy or Crossbow Master).Darts (except Sky Shredder, Carrier Flagship), including 0/3/0 Robo Monkey.Leads retain their immunity to wind-powered knockback effects.ĭDTs now have Lead properties across all games of the same generation.Įverything that Lead Bloons fully resist are as follows: All current Brittle status effects such as from Embrittlement or Glue Strike ability can also stop Lead properties temporarily. In BTD6, Lead Bloons are specifically immune to all attacks with the Sharp, Cold, Energy or Shatter damage type without support (Ex: Monkey Intelligence Bureau, Acid Mixture Dip or Level 4+ Gwendolin). Tornadoes (though popped by Tempest Tornado).Bloonchippers without Heavy Duty Suction.Acorns from Angry Squirrels not enraged.Sniper Monkeys without Full Metal Jacket.Boomerangs and Glaives (except x/2 Boomerang Thrower and Glaive Lord's glaive orbitals).Nails from Monkey Engineers and Sentry Guns (without Tier-3 or Tier-4 Engineer Specialty Building).Spikes (except 2-X Spike Factory or Red Hot Spikes).Blades from Blade Shooter, Blade Maelstrom, and TOTMG (without Tier-4 miscellaneous sacrifices).Lasers (except 4-X and 3-2 Dartling Guns and 1-3 or Super Monkey in BTD5).Spiky balls from 3-X Dart Monkeys (but not 4-X's).Darts (except 0-3 Super Monkey and Dartling Guns without Depleted Bloontonium Darts).Lead Bloons completely resist all of the following: Wind-powered attacks cannot blowback Leads either.ĭreadbloon (without its rocky shield) and DDTs (only in BMC Flash) also inherent Lead properties. Lead Bloons in the BTD5 generation are immune to most sharp projectiles and a few laser attacks not under influence of Monkey Intelligence Bureau or its subsequent upgrade. Natural Leads start appearing on Round 14. Lead Bloons never get replaced once unlocked. Grouped Leads replace the Spaced Leads option on Round 12, and cost $160 for 4 moderately grouped Leads, and gives 4.5 eco per slot (4 eco per slot before Version 1.4.1). Spaced Leads cost $60 and give 3 eco per slot (4 eco per slot before Version 1.4.0), each slot sending 2 Leads with wide spacing. Lead Bloons can be sent starting from Round 10. They cannot be destroyed by any sharp attack but can be damaged by explosions, fire, magic, freezing, and bullets. Lead Bloon Lead Bloons are immune to sharp shots and need explosives or magic damage to pop them. Further discussion on the Lead Bloon's immunities are listed under #Immunity. This is especially problematic for towers such as Dart Monkeys and Tack Shooters, which naturally are weak to these bloon types without accessing powerful higher-tier upgrades. In Bloons TD games and Bloons Pop!, the Lead Bloon is immune to all sharp attacks without special upgrades or support. Unlike most bloons, the Lead Bloon has no parent, except BTD5 Generation Bloonarius the Inflator during Boss Events. More damage pops the Leads Bloon into its descendents, following the multi-layer health system of many bloons in the game. As per the multi-layer health system, a popped Lead Bloon splits into two Black Bloons when affected by an attack that deals 1 damage. It is as fast as a Red Bloon and leaks 23 lives (or 19 pre-BTD4) if it reaches the exit. The Lead Bloon is one rank above Black Bloon in Bloons TD games, on the same tier as a Zebra Bloon. 8 Update History (Bloons TD Battles Mobile).Also, in BTD6, they can appear as fortified versions, gaining +3 HP (26 RBE). Popping a Lead Bloon and its descendants rewards a total of 19 Money in BTD2 and BTD3 or 23 Money since BTD4. They move at the speed of Red Bloons and regular M.O.A.Bs. In Bloons Super Monkey, Bloons Super Monkey 2, Bloons Supermonkey 2 Mobile, and Bloons Pop!, Lead Bloons cause non-damaging projectiles to simply bounce off unharmed. Ineffective damage-dealing projectiles and road hazards that attempt to harm a Lead Bloon will instantly despawn on contact, allowing Leads to remove unheated Road Spikes and act as a shield to other Bloon types. Leads are uniquely immune to sharp projectiles, laser attacks such as the Super Monkey's Laser Vision and wind-based knockback effects. The Lead Bloon is a slow metallic gray Bloon that was introduced in Bloons Tower Defense 2 and appears in every subsequent Bloons Tower Defense game. Immune to sharp, energy, and ice (BTD6) Immune to sharp and energy projectiles (BTD5 and before)
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